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Skate Story Review (PS5) - A Psychedelic Ride Through Hell - PlayStation Universe

Skate Story Review (PS5) - A Psychedelic Ride Through Hell - PlayStation Universe HomePS5PS PlusNewsFeaturesGuidesReviewsGamesWallpapers HomeReviewCurrent: Skate Story Review (PS5) – A Psychedelic Ride Through Hell Devolver Digital Review Sam Eng Skate Story Skate Story ReviewSkate Story Review (PS5) – A Psychedelic Ride Through Hell

Skate Story PS5 Review. Skate Story may be one of the most abstract psychedelic skateboarding games I’ve ever played. Designed by Sam Eng, Skate Story takes you through Hell as you try to recover your soul from the Devil.

Skate Story PS5 ReviewMade Of Glass And Pain

You take on the role of the Skater, who is made of glass, and finds himself in Hell. He makes a deal with the Devil by signing a contract to consume the Moon, and in return, the Devil will return your soul to you, allowing you to leave Hell. The issue is that Skating is illegal in Hell, and the Skater already finds himself up against the wall.

The story is a tad complicated to follow. It almost feels like what Sam Eng was trying to say through the various conversations and themes was things that may have been easy for them to understand, but didn’t translate well into the game.

There are a lot of metaphorical conversations and unique characters showing up, like a Philosopher who appears as a Greek statue bust, a talking puppet Frog, and various giant skeletons.

Each one of them presents challenges for you to complete to acquire the correct items to move on past the gates and rules keeping you from consuming the Moon.

Travel Down The Circles Of Hell

Once the Skater consumes the first Moon, he realizes that the Devil hasn’t told him the whole truth, and he must actually consume seven moons, each one located in another level of Hell. The Skater must then traverse nine levels of Hell, with each one acting like its own version of Dante’s circles of Hell.

Each Hell you go into, you’ll have to traverse a hub world where you have to complete a specific mission and a fast-paced skate section where you have to go through portals to reach your destination. These fast-paced skate sections are simple, and you can get through them quite easily.

The hub world areas are full of obstacles for you to jump over and do tricks on to earn Soul Points that you can then spend on new boards, wheels, and buy sticks to decorate your skateboard. However, it’s weird to find shops selling skater gear when skateboarding is not allowed in Hell.

Barebones Skating

Skateboarding is also quite basic here. You’ll do your kick flips and ollies, but you won’t be going on half pipes and pulling off 360 spins and flips. It’s all grounded in what you can do while on the ground.

You can also grind on edges and guardrails later in the game, but timing your jump to land these is quite troublesome at times and requires perfect positioning to land on the edge of everything around you. I found myself constantly jumping just a tad too high or not high enough, and crashing and shattering.

It’s a shame, as it almost feels like the skateboard is just a means of transportation for the majority of the game. Unless you want to buy everything in the shops, there really isn’t a big incentive to do tricks and earn Soul Points. There aren’t any real challenges or time trials to complete. The world is just lifeless.

Exciting Boss Encounters

As you continue on your journey, before you can consume a moon, you have to defeat a boss. These encounters are a highlight in the game, though the goal is the same. Do enough tricks and stop the board on the ground to do enough damage to the boss. There are different ways you go about doing so in each boss fight.

Combining combinations of tricks stacks points. The more points you have, the faster your combat bar moves before it expires. Once you have a high combo count, you slam your board with the press of a button to damage the boss.

One boss is in a large open area with obstacles all around you. To damage this boss, you have to slam your combo board into the searchlights that move around the area.

Another boss has you collecting mirror shards of the Moon that drain the boss’s health in a fast-paced challenge through portals. You can also do tricks in these areas to score combo damage as well.

Each boss provides a different experience, with each one offering a spectacle for the eyes and ears, accompanied by an incredible soundtrack and visual cues.

Be warned that if you suffer from seizures from blinking lights or fast color changes, you’ll have an issue here, but there are settings you can mess around with to keep that from happening.

Stunning Visuals And Incredible Soundtrack

The game is visually stunning. The Hell worlds are all varied and feature their own colors and vibes. It really feels like you’re going on a trip; each one also has its own theme, like gluttany. Though it doesn’t show it with NPC’s, its themes and the choices of colors tell you exactly where you are. This visual style is also fantastic in the boss fights, which change all the time as you progress through the game.

The game’s soundtrack is exceptional, produced by Blood Cultures, an experimental indie pop group. I absolutely loved the tracks; some are instrumental, while others feature vocals. It’s all solidly executed, and again, highlighted in the game’s various boss fights, mixed with the visuals.

Skate Story has a lot going for it in its visual and audio departments. It’s just a shame that its core mechanic, skateboarding, is so barebones. The story is interesting, though it’s tough to follow at times. That’s not to say Skate Story isn’t a good game; I enjoyed my time with it, and it was a fun, relaxing experience that doesn’t require much of you.

Skate Story is out now on PlayStation 5 and PC.

Review code kindly provided by PR

Score 8The Final WordThough Skate Story may be a barebones skateboarding game, the rest of the game is a stunning visual and audibly experience. The game's soundtrack is incredible and perfectly fits the abstract, psychedelic visual style.

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